Title |
Design Implications for a Gamified Recycling House |
ID_Doc |
27599 |
Authors |
Palmquist, A; Goethe, O; Krath, J; Rosenlund, J; Helmefalk, M |
Title |
Design Implications for a Gamified Recycling House |
Year |
2022 |
Published |
|
DOI |
10.1007/978-3-031-05637-6_18 |
Abstract |
This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling. Design ethnography was employed to find implications for outlining a gamification artifact that would facilitate recycling behaviors. We collected our data during 27 weeks by attending two field sites: Site A, project stakeholder meetings and a participatory design workshop, and Site B, semi-structured interviews in the household stakeholders' residences. Our thematic analysis of the sites' collected ethnographic record extrapolated two specific categories: Stakeholder requirements and Gamification ruleset, together enfolding five key-themes and various sub-themes that could be used to inform the design of a gamification artifact aimed at recycling. Also, based on our research, we propose two research propositions regarding storytelling and understanding for further gamification design researchers to investigate. |
Author Keywords |
Gamification; Design ethnography; Informing design; Recycling; Circular economy; Participatory design; Thematic analysis; Interviews; Stakeholder |
Index Keywords |
Index Keywords |
Document Type |
Other |
Open Access |
Open Access |
Source |
Conference Proceedings Citation Index - Science (CPCI-S) |
EID |
WOS:000876927900018 |
WoS Category |
Computer Science, Cybernetics; Computer Science, Interdisciplinary Applications |
Research Area |
Computer Science |
PDF |
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