Knowledge Agora



Scientific Article details

Title Engaging with the Smart City Through Urban Data Games
ID_Doc 36165
Authors Wolff, A; Valdez, AM; Barker, M; Potter, S; Gooch, D; Giles, E; Miles, J
Title Engaging with the Smart City Through Urban Data Games
Year 2017
Published
DOI 10.1007/978-981-10-1962-3_3
Abstract This chapter will explore how gamification can be used to motivate citizens to engage with data about their city. Through two case studies, we aim to show how prompting hands-on experiences with urban data can improve data literacy and ultimately increase citizen participation in urban innovation and the co-creation of smart city apps. The first case study presents a game called 'Turing's Treasure' designed to elicit design features and data from the players for MotionMap, an interactive map that improves the planning of travel through different modes of transport around Milton Keynes, UK. The second case study describes the outcome of several creative and competitive app design sessions that have been conducted with school children in London and Milton Keynes. We conclude by discussing where we think this field is heading in the future and what additional benefits this will bring.
Author Keywords Gamification; Data; Co; creation; Design; Transport; Smart city; Data literacy
Index Keywords Index Keywords
Document Type Other
Open Access Open Access
Source Book Citation Index – Social Sciences & Humanities (BKCI-SSH); Book Citation Index – Science (BKCI-S)
EID WOS:000400367300005
WoS Category Computer Science, Artificial Intelligence; Computer Science, Cybernetics; Computer Science, Interdisciplinary Applications; Urban Studies
Research Area Computer Science; Urban Studies
PDF
Similar atricles
Scroll