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Scientific Article details

Title Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City
ID_Doc 37973
Authors Kimura, R; Nakajima, T
Title Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City
Year 2019
Published
DOI 10.1145/3366030.3366031
Abstract One of the most important topics in future crowdsourcing is how to influence and coordinate collective people to perform micro-tasks towards their common goal achieved through crowdsourcing activities. For achieving the goal, crowdsourcing needs to take into account coordinating collective people not only encouraging individual people. This paper presents the Game as Rhetoric model that is a framework for designing digital rhetoric, which is embedded in the real world and influences participants' behavior. We then present Collective Action Crowdsourcing and its IoT-based prototype system as an example using the Game as Rhetoric model.
Author Keywords Mobile Crowdsourcing; Social Influence; Game as Rhetoric; Sustainability; Smart City
Index Keywords Index Keywords
Document Type Other
Open Access Open Access
Source Conference Proceedings Citation Index - Science (CPCI-S)
EID WOS:000627565500072
WoS Category Computer Science, Theory & Methods
Research Area Computer Science
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