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Title Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines
ID_Doc 42370
Authors Olszewski, R; Cegielka, M; Szczepankowska, U; Wesolowski, J
Title Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines
Year 2020
Published Isprs International Journal Of Geo-Information, 9, 2
DOI 10.3390/ijgi9020118
Abstract Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model-developed using digital topographic data, digital terrain models, and CityGML 3D models-enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.
Author Keywords Cities: Skylines; serious game; C#; reference spatial data; gamification; smart city; sustainable development; geoparticipation; urban games
Index Keywords Index Keywords
Document Type Other
Open Access Open Access
Source Science Citation Index Expanded (SCI-EXPANDED)
EID WOS:000522449700058
WoS Category Computer Science, Information Systems; Geography, Physical; Remote Sensing
Research Area Computer Science; Physical Geography; Remote Sensing
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