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Scientific Article details

Title Game Decision of a Closed-loop Supply Chain with components remanufacturing
ID_Doc 67792
Authors Li, Y; Fan, ZH; Zhao, XM
Title Game Decision of a Closed-loop Supply Chain with components remanufacturing
Year 2021
Published
DOI 10.1109/RASSE53195.2021.9686926
Abstract Base on the game theory, this paper establishes models for a closed-loop supply chain (CLSC) with a manufacturer and its dual supply channels-new component channel and recycle channel. Considering the consumer acceptance difference, we analyze the sales volume, price decision and profit of supply chain members in traditional supply chain system and CLSC system. The result shows when consumer acceptance is above a certain threshold, the manufacturer has an incentive to engage in remanufacturing business. From the perspective of profits, it is found the manufacturer and recycle supplier will gain more profits from remanufacturing activity with the increase of consumer acceptance, while the new component supplier will suffer a negative impact. By comparing the profitability of the two modes, we concluded that the manufacturer and the recycle supplier can get more profits in the CLSC scenario, while the new components supplier is more profitable in the traditional scenario. Therefore, this paper suggests that the manufactures take environmental education, marketing and incentive measures to effectively guide consumers to accept remanufactured products, promoting the development of components remanufacturing industry. Moreover, how to coordinate the interests of the parties to achieve sustainable development of remanufacturing should be valuable to investigate in the future.
Author Keywords remanufacturing; closed-loop supply chain; consumer acceptance; decision-making; game theory
Index Keywords Index Keywords
Document Type Other
Open Access Open Access
Source Conference Proceedings Citation Index - Science (CPCI-S)
EID WOS:000782441400055
WoS Category Computer Science, Hardware & Architecture; Computer Science, Information Systems; Computer Science, Software Engineering; Engineering, Multidisciplinary
Research Area Computer Science; Engineering
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