Title |
Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy |
ID_Doc |
1284 |
Authors |
Keivanpour, S |
Title |
Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy |
Year |
2021 |
Published |
|
DOI |
10.23919/ILRN52045.2021.9459354 |
Abstract |
The effective pedagogy strategy for teaching circular economy is essential. Industry 4.0 influenced educations in different ways. This working paper presents the perspectives of the application of digital twin and gamification in teaching circular economy. A preliminary conceptual framework is proposed for teaching End of Life (EoL) products recovery topic. |
Author Keywords |
digital twin; gamification; circular economy education; EoL product recovery |
Index Keywords |
Index Keywords |
Document Type |
Other |
Open Access |
Open Access |
Source |
Conference Proceedings Citation Index - Science (CPCI-S) |
EID |
WOS:000694861600050 |
WoS Category |
Computer Science, Information Systems; Computer Science, Theory & Methods; Education, Scientific Disciplines |
Research Area |
Computer Science; Education & Educational Research |
PDF |
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