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Scientific Article details

Title Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy
ID_Doc 1284
Authors Keivanpour, S
Title Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy
Year 2021
Published
DOI 10.23919/ILRN52045.2021.9459354
Abstract The effective pedagogy strategy for teaching circular economy is essential. Industry 4.0 influenced educations in different ways. This working paper presents the perspectives of the application of digital twin and gamification in teaching circular economy. A preliminary conceptual framework is proposed for teaching End of Life (EoL) products recovery topic.
Author Keywords digital twin; gamification; circular economy education; EoL product recovery
Index Keywords Index Keywords
Document Type Other
Open Access Open Access
Source Conference Proceedings Citation Index - Science (CPCI-S)
EID WOS:000694861600050
WoS Category Computer Science, Information Systems; Computer Science, Theory & Methods; Education, Scientific Disciplines
Research Area Computer Science; Education & Educational Research
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